Don't mention it. You can control that by controlling the burn tools or the opacity of the brush (the higher the opacity the harsher the effect).
The frog pond
Re: The frog pond
Re: The frog pond
It is really very interesting how you approach the matter. Many, many thanks that you have taken the trouble to bring this closer to us.
I have noticed that we do not work so differently. You work with a program from ADOBE I work with a program from Corel "PaintShop Pro 2022". Both programs work with layers. A very good technique, I had initially processed everything in one image and quite soon reached my limits. So, trial and error. Without it it does not work.
While I have well adjusted brushes for smoke curls and such I thought you had something similar for whipmarks. I have something like that as a pre-made template but here it is sometimes better if you draw something yourself.
So thanks again.
Here is my first image I posted on Renderotica 10/03/2014. I had done quite a lot of postprocessing on it with the least amount of resources. After that I used more and more applications that can be applied directly to the 3D object. This is good if you want to show a figure from multiple perspectives. But in the meantime I tend to apply wounds afterwards. Also electrical cables. See the links: download/file.php?id=13768&mode=view ; download/file.php?id=15451&mode=view
I must say that such an exchange of ideas is always good. You realize that you are on the right track with what you are doing.
We should do it more often. For example, whenever someone learns something new. Thanks again.
Artur
I have noticed that we do not work so differently. You work with a program from ADOBE I work with a program from Corel "PaintShop Pro 2022". Both programs work with layers. A very good technique, I had initially processed everything in one image and quite soon reached my limits. So, trial and error. Without it it does not work.
While I have well adjusted brushes for smoke curls and such I thought you had something similar for whipmarks. I have something like that as a pre-made template but here it is sometimes better if you draw something yourself.
So thanks again.
Here is my first image I posted on Renderotica 10/03/2014. I had done quite a lot of postprocessing on it with the least amount of resources. After that I used more and more applications that can be applied directly to the 3D object. This is good if you want to show a figure from multiple perspectives. But in the meantime I tend to apply wounds afterwards. Also electrical cables. See the links: download/file.php?id=13768&mode=view ; download/file.php?id=15451&mode=view
I must say that such an exchange of ideas is always good. You realize that you are on the right track with what you are doing.
We should do it more often. For example, whenever someone learns something new. Thanks again.
Artur
Re: The frog pond
I think you are right, working the layers individually is key. I also used to work the whole composite when it was done, but that doesn't produce the right results all the time. YYY2 commented: " Along with all the marks, you do an excellent job at matching shading, tint, etc. It's part of the reason your images are so good. They are composites but taken as a whole, they really look like a complete image, not images pasted together." Now I work every layer individually, that helps the blending process that YYY is talking about. At least, its seems to do so for me.artur-ae wrote: ↑Fri Apr 29, 2022 9:08 am It is really very interesting how you approach the matter. Many, many thanks that you have taken the trouble to bring this closer to us.
I have noticed that we do not work so differently. You work with a program from ADOBE I work with a program from Corel "PaintShop Pro 2022". Both programs work with layers. A very good technique, I had initially processed everything in one image and quite soon reached my limits. So, trial and error. Without it it does not work.
While I have well adjusted brushes for smoke curls and such I thought you had something similar for whipmarks. I have something like that as a pre-made template but here it is sometimes better if you draw something yourself.
So thanks again.
I must say that such an exchange of ideas is always good. You realize that you are on the right track with what you are doing.
We should do it more often. For example, whenever someone learns something new. Thanks again.
Artur
As to the exchange of ideas and techniques, I totally agree with you. We all can benefit from it.
Re: The frog pond
Many thanks for the peek behind the curtain, frog! Super-interesting.
Sometimes I think those who work with manips have a more difficult time than 3D artists because of the matching of all the sources, esp. light and shading, plus the right degree of blurring to match.
And tell the truth, at this stage of the game I prefer manips vs. CG art. One thing I think is that manips, especially after seeing what elements you choose from, can give a wider range of facial expressions than what software (for cg artists) allows.
Even more props because I have an inkling of how difficult it is to work with facial features and getting them to blend in...
Re: The frog pond
You have been missed, my friend. Thanks for these very nice ones today.
I love the ambiance in #2.
http://ralphus.net/thegimpforum/downloa ... &mode=view
I love the ambiance in #2.

http://ralphus.net/thegimpforum/downloa ... &mode=view
Slave Rule #1- No matter how bad the pain is, it can always get worse