ElitePain's dwindling output and business model

Hut
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ElitePain's dwindling output and business model

Post by Hut »

Hello all,

As I browsed through the debate about the latest CoP with Amirah, I tried to think why I'm no longer buying and watching the ElitePain videos.

Let us consider ElitePain purely from the business perspective. They want to offer harsh sadistic videos, we want to buy and watch them.

For this they need talents, ie. young beautiful models willing to be harshly whipped. They have a ready supply of Dommes; but they don't have enough victim models and their offering have dwindled. These seem to be observable basic facts.

Maybe, just maybe. they don't get very many victim candidate because are not treating their victim models very well. It seem the games are loaded against them, they don't seem to be offered much support at ElitePain, the Dommes cheat and behave unprofessionally sometimes. This has been discussed at length here. Some think it's great, others that it's unfair. The fact remain that ElitePain outputs fewer and fewer videos.

The most important incentive is money. Models will return if they are paid, this is as simple as that.

For this, here is a suggestion: maybe offer a cut of the benefits to the victims. That way, they will have significant incentive not only to come and suffer, but also to suffer well and endure even if they don't win the game ultimately. Sadistic bastards like myself will want to watch great suffering and will be happy to pay for the video.

In terms of pleasing the customer base, which is also important for a business, speaking for myself I have stopped buying and watching ElitePain videos where the victim suffers and get nothing, because that bothers me and I cannot enjoy the videos. It's as simple as that. I have no idea if my attitude is common.

Just food for thought.

All the best everyone.
musial2
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Re: ElitePain's dwindling output and business model

Post by musial2 »

Models who suffer and get nothing bothers me too. Not so much that I have stopped buying the movies, but it has always bothered me. But as Pedro says, the threat of going home with nothing is a powerful incentive to keep going. I have some thoughts on addressing that dilemma in the Amirah thread.
Amari
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Re: ElitePain's dwindling output and business model

Post by Amari »

Is the question of payment being asked of other studios? Suggesting many ideas of agreements?

I think all the players are paid in one way or another. They wouldn't take such a risk( ordeal and marks), and none of them would come back. Almost all did.
Maybe it's just a cowardly way to ease my conscience. I would hate to be wrong!!!

As I said, I enjoy the movies without questioning what will never be answered for the sake of the suspense and the game concept where the players' motivation is obviously the reward.
Would a text saying that the player has been paid at the end (like COP rld Darcia) reassure the viewers, or would it ruin the game concept ??? ??? ???
terans
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Re: ElitePain's dwindling output and business model

Post by terans »

Most likely all of the actors are paid, neverthrless are they victims or mistresses or is the game "lost" or "won".
In the end, this is a porn movie and everything is most likely previously agreed. They are shooting a movie, this is not a hidden camera show or a reality show.
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skullchaser
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Re: ElitePain's dwindling output and business model

Post by skullchaser »

I went back and checked the episodes of Cards of Pain that I have. I don't have all of them, but I do have ten. Of those ten, the scores are something like this:

1. Loss at clit piercing
2. Tie by judges decision after replay showed player mumbled the count before passing out
3. Win
4. Loss when player saw the number of strokes remaining and quit in the final round
5. Win
6. Loss when player drew the Reset card in the final round and quit
7. Win
8. Loss when player drew the Reset card in the final round and quit
9. Loss when player quit in the final round after the 58th back whip stroke out of 100
10. Loss when player quit in the 4th round after the 60th back whip stroke out of 114 with saltwater

That makes 3 wins, 6 losses, and 1 tie. Of course, that's not all of the CoP games; just the ones I bought. Of those initial contestants, a few came back for the Reloaded version. Of those, the scores are:

1. Loss. Player quit in final round when Tatyana hit a place she wasn't supposed to hit (pussy instead of bottom); repeatedly. Player had won her initial COP game.
2. Loss. Player quit at 27th stroke of 30 Full Body whip strokes when Tatyana targeted player's pussy. There was still one round to go, and it would've been face slapping. Player admitted that she would have quit at that point had she made it that far.
3. Loss. Player quit in final round when Amanda hit player's pussy instead of her bottom; repeatedly. Tatyana was not in attendance.

Of the RLD, one player had won her first COP game and lost her second, another player had lost her COP and came back for RLD and lost again, and the third had lost her COP and RLD.

That brings the tally to 3 wins, 9 losses, and 1 tie. Only 1 winner and 2 COP losers have tried their luck twice.

It seems to me that the easiest way to get a player to quit is for the doms to cheat by hitting the pussy (3), the player drawing an insane number of whip strokes (5), or piercing the clit (1). No player has lost the CoP game twice and come back a third time. If we ignore the dom's cheating, that still leaves 5 losses due to high whip stroke counts. I'm hoping eliminating the Tripler and the Clit Piercing cards will level the playing field a bit and give a better chance at victory. I'd rather see 50 minutes of a girl getting all of the whipping she deserves than have a player quit before the end. It's like watching a car race get suspended for rain with 10 laps to go.
Zimolex
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Re: ElitePain's dwindling output and business model

Post by Zimolex »

skullchaser wrote: Sat Apr 08, 2023 7:07 pm I went back and checked the episodes of Cards of Pain that I have. I don't have all of them, but I do have ten. Of those ten, the scores are something like this:

1. Loss at clit piercing
2. Tie by judges decision after replay showed player mumbled the count before passing out
3. Win
4. Loss when player saw the number of strokes remaining and quit in the final round
5. Win
6. Loss when player drew the Reset card in the final round and quit
7. Win
8. Loss when player drew the Reset card in the final round and quit
9. Loss when player quit in the final round after the 58th back whip stroke out of 100
10. Loss when player quit in the 4th round after the 60th back whip stroke out of 114 with saltwater

That makes 3 wins, 6 losses, and 1 tie. Of course, that's not all of the CoP games; just the ones I bought. Of those initial contestants, a few came back for the Reloaded version. Of those, the scores are:

1. Loss. Player quit in final round when Tatyana hit a place she wasn't supposed to hit (pussy instead of bottom); repeatedly. Player had won her initial COP game.
2. Loss. Player quit at 27th stroke of 30 Full Body whip strokes when Tatyana targeted player's pussy. There was still one round to go, and it would've been face slapping. Player admitted that she would have quit at that point had she made it that far.
3. Loss. Player quit in final round when Amanda hit player's pussy instead of her bottom; repeatedly. Tatyana was not in attendance.

Of the RLD, one player had won her first COP game and lost her second, another player had lost her COP and came back for RLD and lost again, and the third had lost her COP and RLD.

That brings the tally to 3 wins, 9 losses, and 1 tie. Only 1 winner and 2 COP losers have tried their luck twice.

It seems to me that the easiest way to get a player to quit is for the doms to cheat by hitting the pussy (3), the player drawing an insane number of whip strokes (5), or piercing the clit (1). No player has lost the CoP game twice and come back a third time. If we ignore the dom's cheating, that still leaves 5 losses due to high whip stroke counts. I'm hoping eliminating the Tripler and the Clit Piercing cards will level the playing field a bit and give a better chance at victory. I'd rather see 50 minutes of a girl getting all of the whipping she deserves than have a player quit before the end. It's like watching a car race get suspended for rain with 10 laps to go.
The cheating doms will always get away without any punishment. So sad
WhiteKnight
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Re: ElitePain's dwindling output and business model

Post by WhiteKnight »

Hut wrote: Sat Apr 08, 2023 3:03 am Hello all,

As I browsed through the debate about the latest CoP with Amirah, I tried to think why I'm no longer buying and watching the ElitePain videos.

Let us consider ElitePain purely from the business perspective. They want to offer harsh sadistic videos, we want to buy and watch them.

For this they need talents, ie. young beautiful models willing to be harshly whipped. They have a ready supply of Dommes; but they don't have enough victim models and their offering have dwindled. These seem to be observable basic facts.

Maybe, just maybe. they don't get very many victim candidate because are not treating their victim models very well. It seem the games are loaded against them, they don't seem to be offered much support at ElitePain, the Dommes cheat and behave unprofessionally sometimes. This has been discussed at length here. Some think it's great, others that it's unfair. The fact remain that ElitePain outputs fewer and fewer videos.

The most important incentive is money. Models will return if they are paid, this is as simple as that.

For this, here is a suggestion: maybe offer a cut of the benefits to the victims. That way, they will have significant incentive not only to come and suffer, but also to suffer well and endure even if they don't win the game ultimately. Sadistic bastards like myself will want to watch great suffering and will be happy to pay for the video.

In terms of pleasing the customer base, which is also important for a business, speaking for myself I have stopped buying and watching ElitePain videos where the victim suffers and get nothing, because that bothers me and I cannot enjoy the videos. It's as simple as that. I have no idea if my attitude is common.

Just food for thought.

All the best everyone.
Generally, I am the same opinion. But, who are we to discuss about the business model of EP? Without any idea of how many times in average a COP video is sold, a discussion is senseless. And more movies do not mean automatically more profit. Maybe the low frequency of publishing new content increases the profit of every production because more people buy the film at these rare occasions. Nevertheless, the discussion is so much fun!
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Pedro
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Re: ElitePain's dwindling output and business model

Post by Pedro »

:) Without getting involved in the main subject of your discussion, the following info might help you to get to a smart conclusion:

There are two main important reasons of the decrease of new films released:

1. Carlos, our most imortant talent finder unfortunately died last year in a car accident. We had all the personal connections in the adult business though him which helped us to.find new talents.

2. Last year I retired from the company, sold my.shares. since then I do only a very few outscourced task to help Pablo in this transition times. Seeking new talents is not one of these. Ironically the few things I give helping hands is what you actually see from EP, I share news about the new releases, and I help editing these new films until the new editor is ready to take over the job (later this year or next year)

Ep has already shot 4 films for 2023 that is the number Ep released last year. So any film shot from now makes the number of this year's releases higher than last year's

I particularly. Know that Pablo is planning to shoot more. It might be a secret what I share now, but he's negotiating a TH game with Amirah, and she seems to be somewhat open to that...

That's what I wanted to share to help you to have a clearer view about the situation.

And one more thing I'd like to address: the prize of e
The games are fixed fees. It is never part of the company's revenue. If that is not won, it remains in the prize pool. That is what made the prize of the COP games from the original $2500 to the current $5000 . Just to clarify very clearly: a lost game doesn't make more revenue to.the company than a won game. We like to make our players happy at the end of the day... That is why most of them return and not just once.
Slava Ukraini - אני עומד עם ישראל (not politics, just humanity!)
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Amari
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Re: ElitePain's dwindling output and business model

Post by Amari »

Pedro wrote: Sun Apr 09, 2023 11:30 amWe like to make our players happy at the end of the day... That is why most of them return and not just once.
Thanks Pedro, I can continue to watch these unfair games with a clear conscience. :D
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skullchaser
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Re: ElitePain's dwindling output and business model

Post by skullchaser »

Pedro wrote: Sun Apr 09, 2023 11:30 am
The games are fixed fees. It is never part of the company's revenue. If that is not won, it remains in the prize pool. That is what made the prize of the COP games from the original $2500 to the current $5000 . Just to clarify very clearly: a lost game doesn't make more revenue to the company than a won game. We like to make our players happy at the end of the day... That is why most of them return and not just once.
Thank you! Now this makes me really excited to see the next CoP game. It is like the lottery pool. If nobody wins, then the prize goes up. This means the next player is likely to push herself harder to complete the challenges. So, I repeat my suggestion: remove the Tripler (so that the player won't quit before the challenge begins) and replace it with another Salt Water card (because maybe the player won't realize the pain it brings until the challenge has already begun).

Now I am cheering for the players to LOSE! :twisted:
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