Misc. Inquisition Scenes.

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doe.1971
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Re: Misc. Inquisition Scenes.

Post by doe.1971 »

bleumune wrote: Wed Jun 28, 2023 4:54 pm Thanks for your comments, doe! It's always great to hear from you. Now if you just left that Poser stuff behind and climbed the Daz learning curve . . . :lol:
I tried DAZ some time ago, Iray was going strong while Poser didn't yet implemented the Blender's Cycles. I gave up quickly when setting up a scene with 6 or 7 characters. They simply wouldn't fit the RAM of the card (a decent gamer card back then) and it would use the hobbled CPU rendering at a tortoise speed. Since my kink is geared toward scenes with dozens of characters or more, that limitation annoyed me greatly. This constant management of resources, concerns every time you add another prop, maybe it's too large, what else to remove to keep it in the RAM, I found it a stiffle to creativity.

Then Cycles came around in P11, proved to be an Iray on steroids and never looked back.
wjhk93
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Re: Misc. Inquisition Scenes.

Post by wjhk93 »

Great :D to see you back to create your gimp posers bleumune.
I use Daz simple because of its timeline option to make videos gifs.: http://www.stakedamsels.com/forum/downl ... &mode=view,
With Daz I prefer to use distance light and point light and render with 3Delight.
Hope to see more of your terrific :D gimp posers soon. Will Burner
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wulf
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Re: Misc. Inquisition Scenes.

Post by wulf »

And he goes right to the good parts straight away. Good job dungeon guy. :D
http://ralphus.net/thegimpforum/downloa ... &mode=view
Slave Rule #1- No matter how bad the pain is, it can always get worse
Bill8816
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Re: Misc. Inquisition Scenes.

Post by Bill8816 »

Yes! I would love to see more medieval interrogation series, and stories. There are not enough of them anymore.
bleumune
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Re: Misc. Inquisition Scenes.

Post by bleumune »

Okay, I'm starting this lastest Medieval story over for two reasons.

Number one, I did various images at widely varying intervals, and I didn't standardize the lighting. As I went through what I had completed, some images were darker than others. I hadn't noticed it before, and I wanted to re-do the images with the same lighting throughout.

Number two, I came upon a post by Aluafaen et Rimmon Ra on another forum, and he was talking about using an upscaling AI software called Topaz Gigapixel AI. I was intrigued and purchased a copy, more than half expecting to be dissapointed. Instead, I found out that the software not only blows up the image but also corrects glitches and errors in the image - including interpolating between pixels to sharpen up a fuzzy image with lots of fireflies from not rendering it for hours and hours! The result is that I can get an adequate but fuzzy rendered image and run it through Gigapixel to make it look like it rendered it for 10,000 iterations! So, as I fixed the lighting irregularities, I could get a great image in a fraction of the time!

Anyway, here goes!
Attachments
inq1 1.0 arrival 2023-01-03 #1-gigapixel-art-scale-4_00x.jpg
inq1 1.1 brought before judge 2023-07-01 #22-gigapixel-art-scale-2_00x.jpg
inq1 1.1 brought before judge 2023-07-01 #23-gigapixel-art-scale-2_00x.jpg
Last edited by bleumune on Wed Jul 05, 2023 1:37 pm, edited 1 time in total.
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doe.1971
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Re: Misc. Inquisition Scenes.

Post by doe.1971 »

bleumune wrote: Mon Jul 03, 2023 1:56 pm Topaz Gigapixel AI.
It's good but will produce a certain softening when interpolating and some odd aproximations (driven by AI I assume) when it's lacking details. 3D is more suitable than real life photo as it works with geometrical shapes and continugous surfaces, more or less but if you try to upscale an image of a wild water or anything closer to fractal designs, you'll get bad results.

What I found interesting from Topaz is their Photo AI application, comes with pattern of facial recognition and can repair really damaged or low rez images, most of the time decently. Sometimes they miss the mark but that's true to all AI solutions, nowadays.
bleumune
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Re: Misc. Inquisition Scenes.

Post by bleumune »

doe.1971 wrote: Mon Jul 03, 2023 8:10 pm
bleumune wrote: Mon Jul 03, 2023 1:56 pm Topaz Gigapixel AI.
It's good but will produce a certain softening when interpolating and some odd aproximations (driven by AI I assume) when it's lacking details. 3D is more suitable than real life photo as it works with geometrical shapes and continugous surfaces, more or less but if you try to upscale an image of a wild water or anything closer to fractal designs, you'll get bad results.

What I found interesting from Topaz is their Photo AI application, comes with pattern of facial recognition and can repair really damaged or low rez images, most of the time decently. Sometimes they miss the mark but that's true to all AI solutions, nowadays.
As usual, you make some points I hadn't heard of, doe. But for what I'm trying to do with my images, the AI software really helps me - and reduces my time cost dramatically. Your comments on their Photo AI also interest me - I have a bunch of old photos that could really use the improvements you describe.

Thanks for your comments.
bleumune
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Re: Misc. Inquisition Scenes.

Post by bleumune »

Here's the next three re-worked images of the Countess' interrogation. Gotta get her ready first, and I hope her expression makes it clear that she's just now coming to realize the reality of what she faces . . . :twisted:
Attachments
inq1 1.12 stripping begins 2023-07-01 #3-gigapixel-art-scale-2_00x.jpg
inq1 1.2 stripped 2023-07-01 #15-gigapixel-art-scale-2_00x.jpg
inq1 1.2 stripped 2023-07-01 #16-gigapixel-art-scale-2_00x.jpg
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doe.1971
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Re: Misc. Inquisition Scenes.

Post by doe.1971 »

bleumune wrote: Tue Jul 04, 2023 1:15 pm As usual, you make some points I hadn't heard of, doe. But for what I'm trying to do with my images, the AI software really helps me - and reduces my time cost dramatically.
I never needed that option, Poser since 2014 has a built in denoiser-upscaller and most important, the renderer has a function that allow it to skip rendering in a place that no improvement happens anymore. So, for example, if I want to render something with distant indirect light sources, normally at pass rate of 3..4 will make just a few scattered pixels of light, I can set a really high pass rate, like 100 and the engine will stay longer on area where pixelation happens and move quickly over well lit areas, where no changes happens after more than 10..12 iterations. That's why is hard for me to follow the troubles of a DAZ user. :D

I know, it's free but still.
bleumune
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Re: Misc. Inquisition Scenes.

Post by bleumune »

doe.1971 wrote: Tue Jul 04, 2023 3:52 pm I never needed that option, Poser since 2014 has a built in denoiser-upscaller and most important, the renderer has a function that allow it to skip rendering in a place that no improvement happens anymore. So, for example, if I want to render something with distant indirect light sources, normally at pass rate of 3..4 will make just a few scattered pixels of light, I can set a really high pass rate, like 100 and the engine will stay longer on area where pixelation happens and move quickly over well lit areas, where no changes happens after more than 10..12 iterations. That's why is hard for me to follow the troubles of a DAZ user. :D

I know, it's free but still.
I can't argue with your points because I don't know Poser very well at all, but I still think Iray produces the best images for what I want to show, especially if I use top-notch Genesis 8 models like those made by Raiya, as one example of an excellent 3D artist. It's hard to compare with your work, because I think you're more artistically inclined that I am. I still remain a left-brained engineer . . . :lol:
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