That has to be the best rack animation I've yet to see. I can't imagine the amount of work it took to make that, but it turned out very good. Thank you for the work you do, and for sharing with us.Ted wrote: ↑Fri Jan 26, 2024 11:59 pm Hi guys. Here's another short movie I've created :-
https://mega.nz/file/FAlBkbqC#24NWk4-Mb ... JxqwXIh2N8
And a couple of screen caps :-
Lisa_Marie_0030.jpg
Lisa_Marie_0500.jpg
I hope you enjoy it![]()
Teds Pics
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Slave Rule #1- No matter how bad the pain is, it can always get worse
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Thanks everyone for the kind wordsdoe.1971 wrote: ↑Sat Jan 27, 2024 12:06 am Ted! LTNS!
Nice racking scene. What I do in my anims is slowly increase the length of the limbs, some 10..20% between keyframes, adds a extra veridicity. But I never put that much effort as you did in that sequence. How many keyframes, 200?
Also nice the addition of shine toward the end frames.
I would also add a flattening morph on the tighs, they tend to get flat when stretched, such a morph can be set with a value of zero at first and increasing to 100% toward the end.

To answer some of the questions, the number of keyframes is hard to say. There are 14 animation sequences running at the same time. Some are simple, but some have hundreds of keyframes, so I would say there would be thousands in total.
Given my previous post was at the end of October, I'd say this took a couple of months to make (obviously not 100% of my time).
As pointed out I didn't increase the length of the limbs, but I did move the limbs. She's about 4-6 inches longer at the end

I agree with the thigh comment. I do scale 2 axis's to make the arms and legs thinner, but I should have done more on the thighs. Maybe a bit less of the body builder morph as well

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I wonder how different is animation in Unity, compared to Unreal5, where I dabbled a bit.
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I haven't used the Unreal engine, so I can't personally compare. The reading I've done suggests the Unreal engine may have a sight edge in the sort of stuff we're doing (short movies vs games), but I'm to old to learn another engine, so I'll stick to Unity

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Yeah, what attracted me what that scripting could be done entirely without any kind of coding. My coding days are long gone, heh.
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Great rack scene. I hope there's more to this story.
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Ted Terrific
rack poser video.
But after the rack dungeon torture she by medieval law has to Burn At The Stake.
Seriously any change you creating a gimp BATS. Will Burner


But after the rack dungeon torture she by medieval law has to Burn At The Stake.
Seriously any change you creating a gimp BATS. Will Burner
Re: Teds Pics
'Like' isn't quite adequate. Your very nice rack scene with a nicely stretched black girl is lovely, and we don't see black ladies tortured often enough imo. Well done.
Thanks for sharing, JD.
https://ralphus.net/thegimpforum/downlo ... &mode=view
Slave Rule #1- No matter how bad the pain is, it can always get worse
Re: Teds Pics
Nice scene. A lot more atmosphere than my stuff

I wrote quite a bit of code when I started with Unity, but I've learnt to do most things without any code at all. In the rack movie there's just a piece of code to load the high def morphs and that's it

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