All the technical disasters aside, I was also wondering why your contributions were gone all of a sudden. In any case, glad to know you are still around.bleumune wrote: ↑Thu May 26, 2022 5:50 pmBased on my recent research, it's the long render times associated with Iray rendering by either Daz or Octane or even Blender that's to blame. Consumer grade computers and associated parts like GeForce GPUs are made for like 4-8 hours of work even with gamers and 16 hours of downtime. But the big scenes I like to render often take hours and hours and hours.
Workstations, on the other hand, and the parts that go in them are designed to stand up to near-continuous use for days on end. For example, the servers that support the internet are 100% workstations, and they never have any downtime. However, they cost like Bloody Blue Hades, which is why I'm having to scramble to accumulate the $$$ to buy a workstation rather than a gamer computer.
Oh, well. What's money for, anyway? Other than being necessary for food to eat and a roof over your head, of course . . .
Best of Witchtorture / Hexenfolter
Re: Best of Witchtorture / Hexenfolter
Re: Best of Witchtorture / Hexenfolter
Absolutely righty-o. That's why CPU-rendering, on multiple cores is by far less taxing than GPU. Especially when it takes only 10 minutes for a rendering quality similar (or exceeding at times) to DAZ output where it takes, as you say, half a day. Hobble-hobble ...bleumune wrote: ↑Thu May 26, 2022 5:50 pm Based on my recent research, it's the long render times associated with Iray rendering by either Daz or Octane or even Blender that's to blame. Consumer grade computers and associated parts like GeForce GPUs are made for like 4-8 hours of work even with gamers and 16 hours of downtime. But the big scenes I like to render often take hours and hours and hours.
Workstations, on the other hand, and the parts that go in them are designed to stand up to near-continuous use for days on end. For example, the servers that support the internet are 100% workstations, and they never have any downtime. However, they cost like Bloody Blue Hades, which is why I'm having to scramble to accumulate the $$$ to buy a workstation rather than a gamer computer.
The only serious hiccup I get from my system is when using thick atmospheric fillings, you know, like fog with many sources of light. But I didn't notice you to use that feature too often.
My longest rendering time with the present system, on 16 cores was some 2 hours and a half for something heavy in water filling, on a request from a pesky amigo with wet fetishes.
With apologies for the detour but it's so seldom that I find someone to talk about the kitchen's insides ...
Re: Best of Witchtorture / Hexenfolter
The great thing about witches is that they can be accused in any period.
Re: Best of Witchtorture / Hexenfolter
doe.1971 wrote: ↑Thu May 26, 2022 9:41 pmAbsolutely righty-o. That's why CPU-rendering, on multiple cores is by far less taxing than GPU. Especially when it takes only 10 minutes for a rendering quality similar (or exceeding at times) to DAZ output where it takes, as you say, half a day. Hobble-hobble ...bleumune wrote: ↑Thu May 26, 2022 5:50 pm Based on my recent research, it's the long render times associated with Iray rendering by either Daz or Octane or even Blender that's to blame. Consumer grade computers and associated parts like GeForce GPUs are made for like 4-8 hours of work even with gamers and 16 hours of downtime. But the big scenes I like to render often take hours and hours and hours.
Workstations, on the other hand, and the parts that go in them are designed to stand up to near-continuous use for days on end. For example, the servers that support the internet are 100% workstations, and they never have any downtime. However, they cost like Bloody Blue Hades, which is why I'm having to scramble to accumulate the $$$ to buy a workstation rather than a gamer computer.
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With apologies for the detour but it's so seldom that I find someone to talk about the kitchen's insides ...
I know you do your modelling with Poser, but what rendering engine do you use that gets the results you mention with CPU rendering?
I use Daz Studio with Iray doing the rendering. Iray was developed by Nvidia and is designed to make use of Nvidia GPU units which do the heavy lifting. If the scene gets too large however, Daz defaults to CPU rendering, which is what takes so long. But Iray-rendered images are so much better than anything I was ever able to produce with the old 3Delight renderer, which used the CPU.
However, I always considered the Poser renders using Firefly to be about equivalent to 3Delight. Now, after what you are saying, I wonder if I haven't kept up with progress. So please educate me.
Thanks,
bleumune
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