Tortured women

Arcas
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Re: Tortured women

Post by Arcas »

'K. Snow day special: the last three in one go, concluding Day One with a long, uncomfortable overnight sleep. And I'd venture for most, these are the money shots. DAZ and Bloom for some... but the last is all 3D (no A.I.). As I mentioned earlier, if I do more in this Videodrome series, they'll be one-off's versus linear story telling with transitional elements. There's all kinds of creative/technical burdens that come with modeling a series, but the bottom line is that I don't think it facilitates the kind of thing I'm best known for (those multi-layered torments). Series also urge me to cut corners on postwork in favor of volume/speed.

So going ahead, I'm not committing to any time table or specific volume, I'm just gonna let my muse tell me what to do next, whenever... but I plan to largely stick with the 912 Videodrome thing for the time being. I'll probably leave the Videodrome graphic bug off the future installments as some folks seem to find that too distracting.... but my sig ain't goin' nowhere.

"But Arcas," you say, "I don't CARE about any of that! Show me GIMPS, NOW!!!!"
As you wish.
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wulf
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Re: 912 at Videodrome

Post by wulf »

Ed2 wrote: Sun Jan 25, 2026 7:04 pm
wulf wrote: Fri Jan 23, 2026 1:33 pm As a collector, I suggest leaving Arcas's name on them as you did, but also add your signature, or indicate it's AI and in some way who created it (with Arcas's permission of course).
xs70 wrote:The problem is I don't have a signature, I don't sign my images. So it's a bit of a conundrum :D
I also enjoy images without obvious signatures. I think they distract from the action at best and compete with it at worst. They are almost as problematic as watermarks. Another artist I greatly admire also refuses to sign, Williej, and I believe his images are the better for it.
I see your point and would agree about some signatures I've seen. Having said that, I still think it's important to be able to id and artist. If the signature is done right... small and in a non contrasting color.. then the distraction factor would be at a minimum. When you have to enlarge and really look for it, then it won't be very noticeable. Just my opinion.
Slave Rule #1- No matter how bad the pain is, it can always get worse
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wulf
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Re: Tortured women

Post by wulf »

Arcas wrote: Mon Jan 26, 2026 11:21 am 'K. Snow day special: the last three in one go, concluding Day One with a long, uncomfortable overnight sleep. And I'd venture for most, these are the money shots. DAZ and Bloom for some... but the last is all 3D (no A.I.). As I mentioned earlier, if I do more in this Videodrome series, they'll be one-off's versus linear story telling with transitional elements. There's all kinds of creative/technical burdens that come with modeling a series, but the bottom line is that I don't think it facilitates the kind of thing I'm best known for (those multi-layered torments). Series also urge me to cut corners on postwork in favor of volume/speed.

So going ahead, I'm not committing to any time table or specific volume, I'm just gonna let my muse tell me what to do next, whenever... but I plan to largely stick with the 912 Videodrome thing for the time being. I'll probably leave the Videodrome graphic bug off the future installments as some folks seem to find that too distracting.... but my sig ain't goin' nowhere.

"But Arcas," you say, "I don't CARE about any of that! Show me GIMPS, NOW!!!!"
As you wish.
912 certainly makes a lovely ashtray, and you don't need to be a smoker to use it. :twisted:

In #3... as I usually have to get up in the middle of the night, so I would check on her, give the bat a little kick and tighten the tit clamp a couple of turns before going back to bed.

Glad to hear that's what you have in mind.. like you did with the Blakemore Files (which happen to be some of my favorites). Continuing story images are ok, but stand alone images can be more intense as you said, and have always been a preference of mine.
Slave Rule #1- No matter how bad the pain is, it can always get worse
williej
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Re: Tortured women

Post by williej »

xs70 wrote: Sun Jan 25, 2026 5:56 pm
Arcas wrote: Sun Jan 25, 2026 11:42 am Thanks for your feedback on the latest two images. IIRC, both had a bit of Bloom enhancement, but not much. They were both kinda rare in that I looked at the raw render and didn't immediately see a laundry list of postwork that needed doing. In the floor piece it was mostly just the hair that got the AI boost. And I don't think I used Bloom at all on the carry pic. So maybe I'm finally figuring out what I'm doing?!!
For the images you make, essentially cinematic torture scenes, the best pipeline today is 3D -> AI finish.
I couldn't agree more xs. I am also experimenting now, using my own 3D renders (sometimes AI-enhanced) and running them through an image to video generator. A lot of trial and error is required and of course prompts are critical to get right, but some reasonable results are starting to emerge - one or two of which I'll post here.
Arcas
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Re: Tortured women

Post by Arcas »

wulf wrote: Mon Jan 26, 2026 1:16 pm In #3... as I usually have to get up in the middle of the night, so I would check on her, give the bat a little kick and tighten the tit clamp a couple of turns before going back to bed.
Good call!
frog
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Re: Tortured women

Post by frog »

thx1139a wrote: Mon Jan 26, 2026 9:05 am Alternate drilling protocol...
video: https://ufile.io/168xuwdx
download/file.php?id=89984&t=1, I did not realize that lifting the drilling restrictions meant this.
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