How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Paintings, Pictures, Manipulations, Drawings and all that jazz.

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yyy02
Posts: 1013

Re: How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Post#61 » Thu Oct 08, 2020 1:35 pm

LLL wrote:Part XXII C

Great series of images and story. Thanks for sharing, LLL and JD.

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doe.1971
Posts: 290

Re: How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Post#62 » Thu Oct 08, 2020 5:40 pm

yyy02 wrote:Great series of images and story. Thanks for sharing, LLL and JD.


It's mostly LL. I made a bunch of disjointed images, it was him who put them into a coherent story.

Darkedo
Posts: 18

Re: How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Post#63 » Fri Oct 09, 2020 8:46 am

LLL wrote:Part XXII C


That is beautiful.

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LLL
Posts: 494

Re: How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Post#64 » Sat Oct 10, 2020 11:27 am

Part XXIII
Attachments
0258.jpg
0258b.jpg

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LLL
Posts: 494

Re: How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Post#65 » Sat Oct 10, 2020 11:31 am

doe.1971 wrote:
yyy02 wrote:Great series of images and story. Thanks for sharing, LLL and JD.


It's mostly LL. I made a bunch of disjointed images, it was him who put them into a coherent story.

It's extremely kind of you to say so, JD, but of course it is fundamentally untrue. Your pics without my text would still be much appreciated, as they have been for over twenty years. My text without your pics would be negligible.

I do however believe that I added the icing on the cake or the spices to the dish. Together we made something beyond what we could have done separately.

AND I assume the merit of having given you enough pains in the ass to overcome your artistic reluctance, and realize those pics that constitute your magnum opus 8-)

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doe.1971
Posts: 290

Re: How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Post#66 » Sat Oct 10, 2020 1:06 pm

LLL wrote:Your pics without my text would still be much appreciated, as they have been for over twenty years. My text without your pics would be negligible.


Of course, individual mileage varies but to me a (good) story gives a logic, a sense of progression, you sort of recognize the characters (even better if you're familiar with the Northern Kingdoms' lore) and their background.

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LLL
Posts: 494

Re: How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Post#67 » Mon Oct 12, 2020 10:57 am

Part XXIV
Attachments
0261b.jpg
0281.jpg

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LLL
Posts: 494

Re: How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Post#68 » Wed Oct 14, 2020 10:07 am

Part XXV
Attachments
0291b.jpg
0301b.jpg

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LLL
Posts: 494

Re: How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Post#69 » Sat Oct 17, 2020 8:50 am

Part XXVI A
Attachments
0310.jpg

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wulf
Posts: 2699

Re: How to get Ciri to talk - a fantasy GIMP adventure based on JD's art

Post#70 » Sat Oct 17, 2020 6:32 pm

LLL wrote:Part XXVI A


A nice one, and another one of my favorites. It's another example of a proper horse, one with a narrow base triangle wedge.
Thanks for posting.
Gimp fact of life #1; No matter how bad it is, it can and will, get worse.

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